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Remove redundant nil check per code review
Co-authored-by: RPRX <63339210+RPRX@users.noreply.github.com>
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@@ -277,19 +277,17 @@ func (h *Handler) Process(ctx context.Context, link *transport.Link, dialer inte
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rawInput = (*bytes.Buffer)(unsafe.Pointer(p + r.Offset))
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// For pre-established connections, clear any buffered TLS control messages
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// to prevent them from corrupting the Vision stream
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if conn != nil {
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// Drain input buffer (decrypted but unread application data)
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if input != nil && input.Len() > 0 {
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// This should normally be empty for a fresh connection
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// For pre-connections, discard any buffered data
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*input = bytes.Reader{}
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}
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// Drain rawInput buffer (encrypted TLS records not yet processed)
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if rawInput != nil && rawInput.Len() > 0 {
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// For pre-connections, this may contain TLS post-handshake messages
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// These should be discarded as they're not part of the application data
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rawInput.Reset()
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}
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// Drain input buffer (decrypted but unread application data)
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if input != nil && input.Len() > 0 {
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// This should normally be empty for a fresh connection
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// For pre-connections, discard any buffered data
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*input = bytes.Reader{}
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}
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// Drain rawInput buffer (encrypted TLS records not yet processed)
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if rawInput != nil && rawInput.Len() > 0 {
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// For pre-connections, this may contain TLS post-handshake messages
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// These should be discarded as they're not part of the application data
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rawInput.Reset()
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}
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default:
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panic("unknown VLESS request command")
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