Trojan-UoT & UDP-nameserver: Fix forgotten release buffer; UDP dispatcher: Simplified and optimized (#5050)

This commit is contained in:
patterniha
2025-08-29 16:31:46 +02:00
committed by GitHub
parent 82ea7a3cc5
commit 593ededd3e
11 changed files with 83 additions and 45 deletions
+36 -24
View File
@@ -22,8 +22,24 @@ type ResponseCallback func(ctx context.Context, packet *udp.Packet)
type connEntry struct {
link *transport.Link
timer signal.ActivityUpdater
timer *signal.ActivityTimer
cancel context.CancelFunc
closed bool
}
func (c *connEntry) Close() error {
c.timer.SetTimeout(0)
return nil
}
func (c *connEntry) terminate() {
if c.closed {
panic("terminate called more than once")
}
c.closed = true
c.cancel()
common.Interrupt(c.link.Reader)
common.Interrupt(c.link.Writer)
}
type Dispatcher struct {
@@ -32,6 +48,7 @@ type Dispatcher struct {
dispatcher routing.Dispatcher
callback ResponseCallback
callClose func() error
closed bool
}
func NewDispatcher(dispatcher routing.Dispatcher, callback ResponseCallback) *Dispatcher {
@@ -44,13 +61,9 @@ func NewDispatcher(dispatcher routing.Dispatcher, callback ResponseCallback) *Di
func (v *Dispatcher) RemoveRay() {
v.Lock()
defer v.Unlock()
v.removeRay()
}
func (v *Dispatcher) removeRay() {
v.closed = true
if v.conn != nil {
common.Interrupt(v.conn.link.Reader)
common.Close(v.conn.link.Writer)
v.conn.Close()
v.conn = nil
}
}
@@ -59,35 +72,34 @@ func (v *Dispatcher) getInboundRay(ctx context.Context, dest net.Destination) (*
v.Lock()
defer v.Unlock()
if v.closed {
return nil, errors.New("dispatcher is closed")
}
if v.conn != nil {
return v.conn, nil
if v.conn.closed {
v.conn = nil
} else {
return v.conn, nil
}
}
errors.LogInfo(ctx, "establishing new connection for ", dest)
ctx, cancel := context.WithCancel(ctx)
entry := &connEntry{}
removeRay := func() {
v.Lock()
defer v.Unlock()
// sometimes the entry is already removed by others, don't close again
if entry == v.conn {
cancel()
v.removeRay()
}
}
timer := signal.CancelAfterInactivity(ctx, removeRay, time.Minute)
link, err := v.dispatcher.Dispatch(ctx, dest)
if err != nil {
cancel()
return nil, errors.New("failed to dispatch request to ", dest).Base(err)
}
*entry = connEntry{
entry := &connEntry{
link: link,
timer: timer,
cancel: removeRay,
cancel: cancel,
}
entry.timer = signal.CancelAfterInactivity(ctx, entry.terminate, time.Minute)
v.conn = entry
go handleInput(ctx, entry, dest, v.callback, v.callClose)
return entry, nil
@@ -106,7 +118,7 @@ func (v *Dispatcher) Dispatch(ctx context.Context, destination net.Destination,
if outputStream != nil {
if err := outputStream.WriteMultiBuffer(buf.MultiBuffer{payload}); err != nil {
errors.LogInfoInner(ctx, err, "failed to write first UDP payload")
conn.cancel()
conn.Close()
return
}
}
@@ -114,7 +126,7 @@ func (v *Dispatcher) Dispatch(ctx context.Context, destination net.Destination,
func handleInput(ctx context.Context, conn *connEntry, dest net.Destination, callback ResponseCallback, callClose func() error) {
defer func() {
conn.cancel()
conn.Close()
if callClose != nil {
callClose()
}
+8 -5
View File
@@ -200,16 +200,19 @@ func (p *pipe) Interrupt() {
p.Lock()
defer p.Unlock()
if !p.data.IsEmpty() {
buf.ReleaseMulti(p.data)
p.data = nil
if p.state == closed {
p.state = errord
}
}
if p.state == closed || p.state == errord {
return
}
p.state = errord
if !p.data.IsEmpty() {
buf.ReleaseMulti(p.data)
p.data = nil
}
common.Must(p.done.Close())
}