feat(dns): add Lua scripting for DNS queries

This commit is contained in:
Meo597
2026-09-26 05:37:23 +08:00
parent 60e2a0c502
commit 235843c5d2
15 changed files with 681 additions and 8 deletions
+60
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package geodata
import (
lua "github.com/yuin/gopher-lua"
luar "layeh.com/gopher-luar"
)
// RegisterLua makes xray.geodata available to require in an LState.
// Matchers retain registry handles, so they remain usable after a reload.
func RegisterLua(L *lua.LState) {
L.PreloadModule("xray.geodata", func(L *lua.LState) int {
module := L.NewTable()
module.RawSetString("domainMatcher", L.NewFunction(func(L *lua.LState) int {
parsed, err := ParseDomainRules(luaRules(L, 1), Domain_Domain)
if err != nil {
L.RaiseError("%v", err)
return 0
}
matcher, err := DomainReg.BuildDomainMatcher(parsed)
if err != nil {
L.RaiseError("%v", err)
return 0
}
L.Push(luar.New(L, matcher))
return 1
}))
module.RawSetString("ipMatcher", L.NewFunction(func(L *lua.LState) int {
parsed, err := ParseIPRules(luaRules(L, 1))
if err != nil {
L.RaiseError("%v", err)
return 0
}
matcher, err := IPReg.BuildIPMatcher(parsed)
if err != nil {
L.RaiseError("%v", err)
return 0
}
L.Push(luar.New(L, matcher))
return 1
}))
L.Push(module)
return 1
})
}
func luaRules(L *lua.LState, index int) []string {
table := L.CheckTable(index)
rules := make([]string, table.Len())
for i := range rules {
value, ok := table.RawGetInt(i + 1).(lua.LString)
if !ok {
L.RaiseError("geodata rules must be strings")
return nil
}
rules[i] = string(value)
}
return rules
}
+42
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package geodata
import (
"testing"
"github.com/xtls/xray-core/common/net"
lua "github.com/yuin/gopher-lua"
)
func TestLuaIPMatcherAcceptsNativeIP(t *testing.T) {
L := lua.NewState()
defer L.Close()
RegisterLua(L)
ip := L.NewUserData()
ip.Value = net.ParseIP("127.0.0.1")
L.SetGlobal("ip", ip)
if err := L.DoString(`
local matcher = require("xray.geodata").ipMatcher({"127.0.0.0/8"})
assert(matcher:Match(ip))
assert(matcher:AnyMatch({ip}))
assert(matcher:Matches({ip}))
local matched, unmatched = matcher:FilterIPs({ip})
assert(#matched == 1 and #unmatched == 0)
assert(matcher:Match(matched[1]))
`); err != nil {
t.Fatal(err)
}
}
func TestLuaDomainMatcherUsesNativeMatcher(t *testing.T) {
L := lua.NewState()
defer L.Close()
RegisterLua(L)
if err := L.DoString(`
local matcher = require("xray.geodata").domainMatcher({"example.com"})
assert(matcher:MatchAny("example.com"))
assert(matcher:MatchAny("www.example.com"))
assert(#(matcher:Match("www.example.com")) == 1)
`); err != nil {
t.Fatal(err)
}
}
+138
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package lua
import (
"context"
"errors"
"sync"
glua "github.com/yuin/gopher-lua"
)
const maxIdleStates = 16
// LStateFactory must initialize a state fully and observe ctx while doing so.
// The pool owns any non-nil state it returns, even when it also returns an error.
type LStateFactory func(ctx context.Context) (*glua.LState, error)
// Pool lends each state to one caller at a time. It grows on contention and
// keeps up to maxIdleStates idle states until Close. Callers decide whether a
// state is reusable.
type Pool struct {
ctx context.Context
cancel context.CancelFunc
factory LStateFactory
idle []*glua.LState
mu sync.Mutex
active sync.WaitGroup
closed bool
}
// NewPool initializes one state before returning, so top-level errors surface at startup.
func NewPool(ctx context.Context, factory LStateFactory) (*Pool, error) {
poolCtx, cancel := context.WithCancel(ctx)
// Create one state now to catch factory errors at startup.
state, err := factory(poolCtx)
if err != nil {
cancel()
if state != nil {
state.Close()
}
return nil, err
}
if state == nil {
cancel()
return nil, errors.New("Lua state factory returned nil")
}
if err := poolCtx.Err(); err != nil {
state.Close()
cancel()
return nil, err
}
return &Pool{ctx: poolCtx, cancel: cancel, factory: factory, idle: []*glua.LState{state}}, nil
}
// Context is cancelled by Close. Query contexts should derive from it.
func (p *Pool) Context() context.Context {
return p.ctx
}
// Acquire returns an initialized exclusive state, growing the pool if necessary.
func (p *Pool) Acquire() (*glua.LState, error) {
p.mu.Lock()
if p.closed || p.ctx.Err() != nil {
p.mu.Unlock()
return nil, p.ctx.Err()
}
p.active.Add(1)
n := len(p.idle)
if n != 0 {
state := p.idle[n-1]
p.idle = p.idle[:n-1]
p.mu.Unlock()
return state, nil
}
p.mu.Unlock()
// TODO: Limit the total number of states. When the limit is reached, wait
// for a Release instead of creating another state; allow the wait to be
// cancelled by the caller or by Close.
state, err := p.factory(p.ctx)
if err == nil && state == nil {
err = errors.New("Lua state factory returned nil")
}
if err != nil {
if state != nil {
state.Close()
}
p.active.Done()
return nil, err
}
if err := p.ctx.Err(); err != nil {
state.Close()
p.active.Done()
return nil, err
}
return state, nil
}
// Release returns a healthy state to the pool and closes a failed or cancelled one.
func (p *Pool) Release(state *glua.LState, reusable bool) {
if reusable {
p.mu.Lock()
if !p.closed && p.ctx.Err() == nil && len(p.idle) < maxIdleStates {
p.idle = append(p.idle, state)
} else {
reusable = false
}
p.mu.Unlock()
}
if !reusable {
state.Close()
}
p.active.Done()
}
// Close cancels active work, closes idle states, and waits for borrowed states.
func (p *Pool) Close() {
p.mu.Lock()
if !p.closed {
p.closed = true
p.cancel()
for _, state := range p.idle {
state.Close()
}
p.idle = nil
}
p.mu.Unlock()
p.active.Wait()
}
+56
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// Package lua provides shared GopherLua programs and state management for Xray scripts.
package lua
import (
"bufio"
"context"
"os"
glua "github.com/yuin/gopher-lua"
"github.com/yuin/gopher-lua/parse"
)
// Program holds immutable bytecode that can be run by independent LStates.
type Program struct {
proto *glua.FunctionProto
}
// CompileFile reads and compiles a Lua file once.
func CompileFile(path string) (*Program, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
defer f.Close()
chunk, err := parse.Parse(bufio.NewReader(f), path)
if err != nil {
return nil, err
}
proto, err := glua.Compile(chunk, path)
if err != nil {
return nil, err
}
return &Program{proto: proto}, nil
}
// NewState creates a VM, makes modules available, and executes the file top level.
// Module loaders run only when Lua calls require. Each state gets its own globals.
// The caller owns the returned state.
func (p *Program) NewState(ctx context.Context, register func(*glua.LState)) (*glua.LState, error) {
L := glua.NewState()
if register != nil {
register(L)
}
L.SetContext(ctx)
L.Push(L.NewFunctionFromProto(p.proto))
err := L.PCall(0, 0, nil)
L.RemoveContext()
if err == nil {
err = ctx.Err()
}
if err != nil {
L.Close()
return nil, err
}
return L, nil
}